Structure Synth is a simple language for writing recursive scripts that can generate complex structures. Think of it like Processing, but in 3D, although it’s technically more of an L-system. Sunflow is a rendering engine that excels at realistic lighting.
Put the two together and you get landmarks from the intersection of Escher and the Matrix:
It all puts me in the mindset of tinkering with the stellated dodecahedron logo on this site...
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The third image reminds me of the cube in Transformers that provides the energy/mojo for the inanimate objects to begin transforming!
I found out about Structure Synth a few weeks ago but haven't had a chance to play with it yet. I love the images it creates though.
Next, Bathsheba Grossman (who you have linked to before) has made a real life 'Unit Cube' like the 3rd picture. http://www.bathsheba.com/gallery/bronze/unitcube/ She doesn't sell them anymore or I would have already bought one.
Lastly, speaking of stellated dodecahedrons, did you see this link on Gizmodo?
http://gizmodo.com/5121432/yoshimoto-cube-blows-my-mind-then-fries-my-brain
Pretty cool.
@Jay: I love Bathsheba! And thanks, I did happen to catch the Yoshimoto cube on reddit earlier this week.
Funny, I was searching for more info on Structure Synth and came across your blog entry...only to find my own picture, "Escher's Collapse," from flickr displayed! Cool! :-)
Thanks, man!
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